Chapter 7:
Quote: “Play provides the opportunity to leap, experiment, fail, and continue to play with different outcomes- in other words to riddle one’s way through a mystery.”(Thomas and Brown, pg. 98). I chose this quote because I never realized the things you can learn by simply playing.
Question: What are the ways that we can create cultures from playing?
Connection: I connected the reading in this chapter to Kahoot. I have used Kahoot as a way to introduce a new unit and as a way to quiz students on particular reading assignments. Play in this case is a way to review or open interest in a topic.
Epiphany/Aha: An aha moment for me in this chapter was learning about “Find Iraq.” As a teacher, I feel that allowing students to use technology during a quiz is a big No No. I think that students will just copy the information and not learn. But the “Find Iraq” quiz is a perfect example of how students can learn with the help of the internet. Students will be more likely to remember or recall where Iraq is next time they are asked.
Chapter 8:
Quote: “Hanging out, in her terms, is about learning how to be with others in spaces that are mediated by digital technology.” (Thomas and Brown, pg. 101). I chose this quote because that is exactly what I learned last semester. I learned to use Twitter and Google + to share resources and my blog posts, but before this I had never shared anything online.
Question: How can I use Messing Around in my classroom?
Connection: I connected the reading in this chapter to my experience with the hanging out badge last semester. I had such a hard time getting started and sharing in the beginning but as I continued through the semester it became simpler and no longer was I just posting but also reading and looking into the resources that my classmate posted.
Epiphany/Aha: An epiphany for me during this chapter was learning about what the three badges mean. Where do those badges come from and how will I be able to use it in my classroom. I think only time can tell.
Chapter 9:
Quote: “When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century.” (Thomas and Brown, pg. 111). The reason I chose this quote was because I see games in a different way. As teachers we are also allowed to have fun and what is more important is that our students will learn.
Question: How do I get students to learn the way the gamers from World of Warcraft learned on topics like economics?
Connection: I connected the reading in this chapter to the subjects that I am passionate about. For me, watching history documentaries is both entertaining and a learning experience. There is no question that the gamers from World of Warcraft are learning a great deal, but what we have to remember is that not everyone is passionate about the same things. It is always going to be difficult to find a game in which every student in interested or passionate about.
Epiphany/Aha: An aha moment for me in this chapter was to learn so much about World of Warcraft. It makes me think that I should probably try it as soon as I get a chance. Maybe I should start by joining a community or reading some blog posts about the game.
Reference:
Thomas, D., & Brown, J. S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace
Quote: “Play provides the opportunity to leap, experiment, fail, and continue to play with different outcomes- in other words to riddle one’s way through a mystery.”(Thomas and Brown, pg. 98). I chose this quote because I never realized the things you can learn by simply playing.
Question: What are the ways that we can create cultures from playing?
Connection: I connected the reading in this chapter to Kahoot. I have used Kahoot as a way to introduce a new unit and as a way to quiz students on particular reading assignments. Play in this case is a way to review or open interest in a topic.
Epiphany/Aha: An aha moment for me in this chapter was learning about “Find Iraq.” As a teacher, I feel that allowing students to use technology during a quiz is a big No No. I think that students will just copy the information and not learn. But the “Find Iraq” quiz is a perfect example of how students can learn with the help of the internet. Students will be more likely to remember or recall where Iraq is next time they are asked.
Chapter 8:
Quote: “Hanging out, in her terms, is about learning how to be with others in spaces that are mediated by digital technology.” (Thomas and Brown, pg. 101). I chose this quote because that is exactly what I learned last semester. I learned to use Twitter and Google + to share resources and my blog posts, but before this I had never shared anything online.
Question: How can I use Messing Around in my classroom?
Connection: I connected the reading in this chapter to my experience with the hanging out badge last semester. I had such a hard time getting started and sharing in the beginning but as I continued through the semester it became simpler and no longer was I just posting but also reading and looking into the resources that my classmate posted.
Epiphany/Aha: An epiphany for me during this chapter was learning about what the three badges mean. Where do those badges come from and how will I be able to use it in my classroom. I think only time can tell.
Chapter 9:
Quote: “When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century.” (Thomas and Brown, pg. 111). The reason I chose this quote was because I see games in a different way. As teachers we are also allowed to have fun and what is more important is that our students will learn.
Question: How do I get students to learn the way the gamers from World of Warcraft learned on topics like economics?
Connection: I connected the reading in this chapter to the subjects that I am passionate about. For me, watching history documentaries is both entertaining and a learning experience. There is no question that the gamers from World of Warcraft are learning a great deal, but what we have to remember is that not everyone is passionate about the same things. It is always going to be difficult to find a game in which every student in interested or passionate about.
Epiphany/Aha: An aha moment for me in this chapter was to learn so much about World of Warcraft. It makes me think that I should probably try it as soon as I get a chance. Maybe I should start by joining a community or reading some blog posts about the game.
Reference:
Thomas, D., & Brown, J. S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace